yuanshen/Yuanshen.Gameserver
wisedev a4b3b669a8 Use the named retcode and reason constants
Half the handlers were still answering with a bare 0 or -1 even though the whole
retcode table is generated. Values on the wire are unchanged, they just read
properly now.

Same for the item hint reasons. ActionReasonType is a generated enum and we were
redeclaring six of its members as private consts in four different files.
2026-09-04 11:21:12 +03:00
..
assets Chests, ore and artifact drops 2026-09-04 10:11:21 +03:00
Controllers Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
Database Chests, ore and artifact drops 2026-09-04 10:11:21 +03:00
Game Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
Network First working version of the server 2026-09-04 02:10:50 +03:00
Options First working version of the server 2026-09-04 02:10:50 +03:00
appsettings.json First working version of the server 2026-09-04 02:10:50 +03:00
GameServer.cs First working version of the server 2026-09-04 02:10:50 +03:00
Program.cs Chests, ore and artifact drops 2026-09-04 10:11:21 +03:00
Yuanshen.Gameserver.csproj First working version of the server 2026-09-04 02:10:50 +03:00