yuanshen/Yuanshen.Gameserver/Controllers
wisedev a4b3b669a8 Use the named retcode and reason constants
Half the handlers were still answering with a bare 0 or -1 even though the whole
retcode table is generated. Values on the wire are unchanged, they just read
properly now.

Same for the item hint reasons. ActionReasonType is a generated enum and we were
redeclaring six of its members as private consts in four different files.
2026-09-04 11:21:12 +03:00
..
Attributes First working version of the server 2026-09-04 02:10:50 +03:00
Dispatching First working version of the server 2026-09-04 02:10:50 +03:00
Result First working version of the server 2026-09-04 02:10:50 +03:00
AbilityController.cs First working version of the server 2026-09-04 02:10:50 +03:00
AccountController.cs Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
AvatarController.cs Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
ChatController.cs Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
CombatController.cs First working version of the server 2026-09-04 02:10:50 +03:00
ControllerBase.cs First working version of the server 2026-09-04 02:10:50 +03:00
EventController.cs First working version of the server 2026-09-04 02:10:50 +03:00
GachaController.cs First working version of the server 2026-09-04 02:10:50 +03:00
GadgetController.cs Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
GmTalkController.cs Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
MiscController.cs Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
SceneController.cs First working version of the server 2026-09-04 02:10:50 +03:00
ShopController.cs Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
StubController.cs First working version of the server 2026-09-04 02:10:50 +03:00