yuanshen/Yuanshen.Gameserver/Game
wisedev a4b3b669a8 Use the named retcode and reason constants
Half the handlers were still answering with a bare 0 or -1 even though the whole
retcode table is generated. Values on the wire are unchanged, they just read
properly now.

Same for the item hint reasons. ActionReasonType is a generated enum and we were
redeclaring six of its members as private consts in four different files.
2026-09-04 11:21:12 +03:00
..
CombatManager.cs Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
ConsoleBridge.cs First working version of the server 2026-09-04 02:10:50 +03:00
DropTable.cs Chests, ore and artifact drops 2026-09-04 10:11:21 +03:00
GachaBannerTable.cs First working version of the server 2026-09-04 02:10:50 +03:00
GadgetSpawnTable.cs Chests, ore and artifact drops 2026-09-04 10:11:21 +03:00
GameAvatar.cs First working version of the server 2026-09-04 02:10:50 +03:00
GameGadget.cs Chests, ore and artifact drops 2026-09-04 10:11:21 +03:00
GameMonster.cs First working version of the server 2026-09-04 02:10:50 +03:00
GameReliquary.cs First working version of the server 2026-09-04 02:10:50 +03:00
GameState.cs First working version of the server 2026-09-04 02:10:50 +03:00
GameWeapon.cs First working version of the server 2026-09-04 02:10:50 +03:00
GmCommandService.cs Use the named retcode and reason constants 2026-09-04 11:21:12 +03:00
MonsterSpawnTable.cs First working version of the server 2026-09-04 02:10:50 +03:00
OpenStateTable.cs First working version of the server 2026-09-04 02:10:50 +03:00
Player.cs Chests, ore and artifact drops 2026-09-04 10:11:21 +03:00
SceneManager.cs Chests, ore and artifact drops 2026-09-04 10:11:21 +03:00
ScenePointTable.cs First working version of the server 2026-09-04 02:10:50 +03:00
WorldSpawner.cs Chests, ore and artifact drops 2026-09-04 10:11:21 +03:00