KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
13 lines
627 B
Markdown
13 lines
627 B
Markdown
# Third party code
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## KcpSharp
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`Yuanshen.Kcp` is a vendored copy of KcpSharp by yigolden, with the root namespace renamed
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to `Yuanshen.Kcp`. Traces of the original name are still visible in the `using` aliases in
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`KcpConversation.cs`, `KcpReceiveQueue.cs` and `KcpRawReceiveQueue.cs`, and in the XML docs.
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Upstream: https://github.com/yigolden/KcpSharp
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KcpSharp is distributed under the MIT license. Before publishing this repository, copy the
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upstream `LICENSE` file into `Yuanshen.Kcp/LICENSE` so the original copyright notice ships
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with the code. The MIT license requires that notice to be preserved in redistributions.
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