scroll.server/crates/logic
WiseDev ade049b29d write the tick the client writes
the leading vint of the game mode is not a field of its own. the client
loads it straight out of LogicTime at gameMode+0x60 and then encodes
LogicTime immediately after, so the same number goes out twice and the
two cannot drift. we kept a separate server_tick that the session never
advanced, so it stayed at zero while the clock ran - a divergence in the
checksum that had nothing to do with the simulation. the field is gone
and the tick comes from LogicTime.
2026-08-23 13:47:34 +03:00
..
src write the tick the client writes 2026-08-23 13:47:34 +03:00
Cargo.toml move players and accounts into postgres 2026-08-23 08:40:13 +03:00