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WiseDev ade049b29d write the tick the client writes
the leading vint of the game mode is not a field of its own. the client
loads it straight out of LogicTime at gameMode+0x60 and then encodes
LogicTime immediately after, so the same number goes out twice and the
two cannot drift. we kept a separate server_tick that the session never
advanced, so it stayed at zero while the clock ran - a divergence in the
checksum that had nothing to do with the simulation. the field is gone
and the tick comes from LogicTime.
2026-08-23 13:47:34 +03:00
assets pull the arena tilemaps out of the ipa 2026-08-23 10:13:37 +03:00
config generate the daily card shop server side 2026-08-23 08:47:55 +03:00
crates write the tick the client writes 2026-08-23 13:47:34 +03:00
.gitignore nuke the tests and the dead code 2026-08-23 07:51:04 +03:00
Cargo.lock move players and accounts into postgres 2026-08-23 08:40:13 +03:00
Cargo.toml supervised mode: run the services as child processes 2026-08-23 09:46:59 +03:00
LICENSE add MIT license 2026-08-23 09:13:19 +03:00
README.md supervised mode: run the services as child processes 2026-08-23 09:46:59 +03:00

scroll-server

A server for the scroll client (Clash Royale 2.0.1306, iOS). Takes a real client from TCP connect to the lobby: login, own home data, chests, card upgrades, the shop.

Requirements

  • Rust 1.75+
  • PostgreSQL 16

Running

createdb scroll
cargo run --release -p scroll-server

Listens on 0.0.0.0:9339, the port the client hardcodes. The schema is created on first boot. DATABASE_URL defaults to postgres:///scroll.

On macOS a Homebrew cluster may need LC_ALL=C to start at all.

That runs everything in one process. For real isolation, SCROLL_MODE=supervised makes it spawn the three services as child processes and restart any that dies, with backoff:

SCROLL_MODE=supervised ./target/release/scroll-server

They can also be started by hand, in any order:

cargo run --release -p auth-service
cargo run --release -p game-service
cargo run --release -p gateway

Checking it without a phone

scroll-probe speaks the same protocol and prints the decoded lobby:

cargo run --release -p gateway --bin scroll-probe -- 127.0.0.1:9339

Flags: --claim-free-chest, --buy-chest <name>, --desync. Pass an account and pass token to reconnect as an existing player: scroll-probe 127.0.0.1:9339 0 1 <passtoken>.

Pointing a client at it

The client hardcodes game.clashroyaleapp.com. Patch that string in the binary inside the ipa to your machine's address, keeping the 23 byte slot NUL padded so nothing around it moves.

Configuration

variable default
DATABASE_URL postgres:///scroll
SCROLL_MODE single, or supervised
SCROLL_BIN_DIR next to the running binary
SCROLL_AUTH_LISTEN 127.0.0.1:9401
SCROLL_GAME_LISTEN 127.0.0.1:9402
SCROLL_GATEWAY_LISTEN 0.0.0.0:9339
SCROLL_CSV_ROOT assets
SCROLL_SHOP config/shop.json
SCROLL_STARTER_PROFILE built in
RUST_LOG info

Shop

config/shop.json lists what the server sells, as Name#count:

{
  "offers": [
    { "id": 1, "give": "Gold#1000" },
    { "id": 5, "give": "chest:Gold#1" },
    { "id": 7, "give": "Diamonds#500", "cost": "Gold#20000" }
  ]
}

Names resolve against the csv tables. cost is optional; without it the server charges the same price the client computes from the game data.