titan engine, logic model, auth/game/gateway services. csv tables pulled out of the ipa are checked in so it runs out of the box.
8.8 KiB
8.8 KiB
| 1 | Name | SightRange | DeployTime | ChargeRange | Speed | Hitpoints | HitSpeed | LoadTime | Damage | DamageSpecial | DamageType | Projectile | Range | MinimumRange | AttacksGround | AttacksAir | DeathDamageRadius | DeathDamage | DeathPushBack | Healing | ReloadAfterHits | ReloadTime | LifeTime | ProjectileSpecial | ProjectileEffect | ProjectileEffectSpecial | AreaDamageRadius | TargetOnlyBuildings | DamageTypeVulnerabilities | DamageTypeImmunities | SpecialAttackInterval | BuffOnDamage | BuffOnDamageTime | IgnoreTargetIfImmuneToBuff | StartingBuff | StartingBuffTime | FileName | BlueExportName | BlueTopExportName | RedExportName | RedTopExportName | UseAnimator | AttachedCharacter | AttachedCharacterHeight | DamageEffect | DamageEffectSpecial | DeathEffect | MoveEffect | SpawnEffect | CrowdEffects | ShadowScaleX | ShadowScaleY | ShadowX | ShadowY | ShadowSkew | Pushback | IgnorePushback | Scale | CollisionRadius | Mass | TileSizeOverride | AreaBuff | AreaBuffTime | AreaBuffRadius | AreaBuffOwnTroops | AreaBuffEnemies | Gold | ManaOnDeath | HealthBar | HealthBarOffsetY | ShowHealthNumber | FlyingHeight | DamageExportName | GrowTime | GrowSize | MorphCharacter | MorphEffect | HealOnMorph | AreaEffectOnMorph | AttackStartEffect | AttackStartEffectSpecial | DashCooldown | JumpHeight | DashPushBack | DashRadius | DashDamage | LandingEffect | DashMinRange | DashMaxRange | JumpSpeed | ContinuousEffect | SpawnStartTime | SpawnInterval | SpawnNumber | SpawnLimit | SpawnPauseTime | SpawnCharacterLevelIndex | SpawnCharacter | SpawnCharacterEffect | DeathSpawnCount | DeathSpawnCharacter | Kamikaze | ChargeEffect | TakeDamageEffect | ProjectileStartRadius | ProjectileStartZ | StopMovementAfterMS | WaitMS | IsSummonerTower | NoDeploySizeW | NoDeploySizeH | TID | VariableDamage2 | VariableDamageTime1 | VariableDamage3 | VariableDamageTime2 | TargettedDamageEffect1 | TargettedDamageEffect2 | TargettedDamageEffect3 | DamageLevelTransitionEffect12 | DamageLevelTransitionEffect23 | FlameEffect1 | FlameEffect2 | FlameEffect3 | TargetEffectY | ForceAttackAnimationToEnd | SelfAsAoeCenter | HidesWhenNotAttacking | HideTimeMs | TargetedHitEffect | UpTimeMs | HideEffect | AppearEffect | ManaCollectAmount | ManaGenerateTimeMs | ManaGenerateLimit | HasRotationOnTimeline | TurretMovement | ProjectileYOffset | ChargeSpeedMultiplier | RandomDeployDelay | DeployBaseAnimExportName | JumpEnabled | SightClip | Egg |
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| 2 | string | int | int | int | int | int | int | int | int | int | string | string | int | int | boolean | boolean | int | int | int | int | int | int | int | string | string | string | int | boolean | string | string | int | string | int | boolean | string | int | string | string | string | string | string | boolean | string | int | string | string | string | string | string | boolean | int | int | int | int | int | int | boolean | int | int | int | int | string | int | int | boolean | boolean | int | int | string | int | boolean | int | string | int | int | string | string | boolean | string | string | string | int | int | int | int | int | string | int | int | int | string | int | int | int | int | int | int | string | string | int | string | boolean | string | string | int | int | int | int | boolean | int | int | string | int | int | int | int | string | string | string | string | string | string | string | string | int | boolean | boolean | boolean | int | string | int | string | string | int | int | int | boolean | int | int | int | int | string | boolean | int | string |
| 3 | KingTower | 8000 | 2400 | 1000 | 500 | KingProjectile | 8000 | true | true | King_attack | SummonerBuff | -1 | sc/building_tower.sc | KingTower_blue | KingTower_red | 2400 | musketeer_hit | King_player_die | 102 | 60 | -6 | 2 | 13 | 100 | 1400 | 2 | Summoner | -27 | true | filter_damage | 300 | 3500 | 18 | 16 | TID_CHARACTER_WIZARD | true | 5 | 400 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4 | PrincessTower | 8500 | 1400 | 800 | PrincessProjectile | 8500 | true | true | ArcherTowerAttack | sc/building_tower.sc | StarTower_base_blue | StarTower_top_blue | StarTower_base_red | StarTower_top_red | PrincessB | 2200 | TowerExplode | true | 102 | 70 | -5 | 5 | 13 | 100 | 1000 | Tower | true | 300 | 3000 | true | 11 | 21 | TID_BUILDING_ARCHER_TOWER | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 5 | Cannon | 7000 | 1000 | 700 | 800 | TowerCannonball | 7000 | true | 60000 | cannon_fire_projectile | sc/building_basic_cannon.sc | building_cannon | building_enemy_cannon | Cannon_die | Cannon_deploy | 90 | -90 | -7 | 10 | 10 | 100 | 600 | 1000 | 2500 | TID_BUILDING_CANNON | true | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 6 | GoblinHut | 1000 | 700 | 10000 | true | 60000 | sc/building_goblin_hut.sc | building_goblinHut_player | building_goblinHut_enemy | goblin_hut_die | goblin_hut_deploy | 90 | 60 | -8 | 5 | 100 | 1000 | filter_damage_wobble | 1 | 4950 | 2 | SpearGoblin | 400 | 400 | TID_BUILDING_GOBLIN_HUT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 7 | Mortar | 13000 | 3000 | 500 | 5000 | 4000 | MortarProjectile | 13000 | 5000 | true | 60000 | mortar_attack | sc/building_mortar.sc | building_mortar1 | building_mortar1_enemy | true | mortar_die | 80 | 80 | 35 | 140 | 600 | 1000 | 1000 | TID_BUILDING_MORTAR | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 8 | InfernoTower | 6500 | 1000 | 840 | 400 | 1200 | 20 | 6500 | true | true | 60000 | sc/building_inferno_tower.sc | inferno_blue | inferno_red | true | inferno_hit_effect | Cannon_die | 90 | 70 | -5 | 15 | 35 | 120 | 600 | knight_attack_start | Inferno_continuous | 1000 | 1000 | TID_BUILDING_INFERNO | 75 | 2000 | 400 | 2000 | inferno_beam_lvl1 | inferno_beam_lvl2 | inferno_beam_lvl3 | inferno_stage2_root | inferno_stage3_root | inferno_muzzle | inferno_muzzle_stage2 | inferno_muzzle_stage3 | -80 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 9 | BombTower | 6500 | 1000 | 800 | 1900 | 1400 | BombTowerProjectile | 6500 | true | 60000 | sc/building_bomb_tower.sc | building_bomb_tower_blue | building_bomb_tower_top_blue | building_bomb_tower_red | building_bomb_tower_top_red | Bomber | 3200 | BombTower_die | Cannon_deploy | 100 | 85 | -8 | 35 | 100 | 600 | -15 | filter_damage_wobble | 4500 | TID_BUILDING_BOMB_TOWER | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 10 | BarbarianHut | 1000 | 700 | 10000 | true | 60000 | sc/building_barbarian_hut.sc | building_barbarian_hut_blue | building_barbarian_hut_red | goblin_hut_die | 90 | 60 | -8 | 5 | 100 | 1000 | filter_damage_wobble | 500 | 2 | 11350 | 2 | Barbarian | 400 | 400 | TID_BUILDING_BARBARIAN_HUT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 11 | Tesla | 6000 | 1000 | 340 | 700 | 60 | 6000 | true | true | 60000 | sc/building_tesla.sc | tesla1_blue | tesla1_red | tesla_hit_effect | tesla_die | tesla_deploy | 80 | 80 | 35 | 90 | 500 | 10 | Tesla_beam | 1000 | 1000 | TID_BUILDING_TESLA | -60 | true | 800 | Tesla_beam | 800 | tesla_down | tesla_up | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 12 | ElixirCollector | 1000 | 800 | 70000 | sc/building_elixir_collector.sc | building_elixir_pump_blue | building_elixir_pump_red | tesla_die | tesla_deploy | 55 | 50 | -15 | 35 | 100 | 1000 | TID_BUILDING_ELIXIR_COLLECTOR | 1 | 9950 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 13 | Xbow | 13000 | 3000 | 900 | 300 | xbow_projectile | 13000 | true | true | 40000 | ArcherTowerAttack | sc/building_xbow.sc | building_xbow_attack1_1 | building_xbow_red_attack1 | Cannon_die | Cannon_deploy | 80 | 80 | 35 | 100 | 600 | 1000 | 2400 | TID_BUILDING_XBOW | true | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 14 | Tombstone | 1000 | 200 | 10000 | true | 60000 | sc/building_tombstone.sc | building_tombstone_blue | building_tombstone_red | tombstone_die | tombstone_deploy | 90 | 60 | -8 | 5 | 100 | 1000 | filter_damage_wobble | 1 | 3950 | 2 | Skeleton | 6 | Skeleton | 400 | 400 | TID_BUILDING_TOMBSTONE | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 15 | GiantSkeletonBomb | 1000 | true | true | 3000 | 720 | 1800 | sc/building_mega_bomb.sc | giant_skeleton_bomb_blue | giant_skeleton_bomb_red | MegaBombExplodeSkeleton | GiantSkeleton_Bomb_deploy | 100 | 450 | 400 | 400 | TID_BUILDING_GIANT_SKELETON_BOMB | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 16 | BalloonBomb | 1000 | true | true | 2000 | 100 | sc/building_mega_bomb.sc | balloon_bomb_blue | balloon_bomb_red | MegaBombExplodeBalloon | Balloon_Bomb_deploy | 100 | 450 | 400 | 400 | TID_BUILDING_GIANT_SKELETON_BOMB |