titan engine, logic model, auth/game/gateway services. csv tables pulled out of the ipa are checked in so it runs out of the box.
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| 1 | Name | FileName | PlayerExportName | EnemyExportName | NoDamagePlayerExportName | NoDamageEnemyExportName | MinimumHitpointValue | ShowOwnAlways | ShowEnemyAlways | YOffset |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | String | String | String | String | String | String | int | boolean | boolean | int |
| 3 | Small | sc/ui.sc | hp_player_small | hp_enemy_small | hp_player_number | hp_enemy_number | 0 | true | ||
| 4 | Minion | sc/ui.sc | hp_player_minion | hp_enemy_minion | hp_player_minion | hp_enemy_minion | ||||
| 5 | Medium | sc/ui.sc | hp_player_medium | hp_enemy_medium | hp_player_number | hp_enemy_number | 75 | true | ||
| 6 | Legendary | sc/ui.sc | hp_player_legendary | hp_enemy_legendary | hp_player_number | hp_enemy_number | 300 | true | ||
| 7 | High | sc/ui.sc | hp_player_high | hp_enemy_high | hp_player_number | hp_enemy_number | 150 | true | ||
| 8 | Tower | sc/ui.sc | hp_player_tower_withNumber | hp_enemy_tower_withNumber | hp_player_tower_withNumber | hp_enemy_tower_withNumber | true | |||
| 9 | Summoner | sc/ui.sc | hp_player_wizard | hp_enemy_wizard | hp_player_wizard | hp_enemy_wizard | true | true | 20 |