the spawn log caught it at once: two archers took 11 and 12, and the goblins that followed started again at 12, then the knight landed on 13. the counter moved by one per card while a card can summon several. two objects sharing a global id are one object to the client - getGameObjectIndex finds the first and reuses it - so the duplicates never became objects, never got models, and left the client and the server holding different sets, which no checksum can survive. |
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| .. | ||
| src | ||
| Cargo.toml | ||