scroll.server/crates/game-service
WiseDev 252277ec8d take one id per summoned character, not one per play
the spawn log caught it at once: two archers took 11 and 12, and the
goblins that followed started again at 12, then the knight landed on 13.
the counter moved by one per card while a card can summon several.

two objects sharing a global id are one object to the client -
getGameObjectIndex finds the first and reuses it - so the duplicates
never became objects, never got models, and left the client and the
server holding different sets, which no checksum can survive.
2026-08-23 15:02:27 +03:00
..
src take one id per summoned character, not one per play 2026-08-23 15:02:27 +03:00
Cargo.toml move players and accounts into postgres 2026-08-23 08:40:13 +03:00