the spawn log caught it at once: two archers took 11 and 12, and the goblins that followed started again at 12, then the knight landed on 13. the counter moved by one per card while a card can summon several. two objects sharing a global id are one object to the client - getGameObjectIndex finds the first and reuses it - so the duplicates never became objects, never got models, and left the client and the server holding different sets, which no checksum can survive. |
||
|---|---|---|
| .. | ||
| auth-service | ||
| game-service | ||
| gateway | ||
| logic | ||
| logic-derive | ||
| scroll-server | ||
| service-rpc | ||
| storage | ||
| titan | ||
| titan-derive | ||