scroll.server/crates
WiseDev 04fbabb7d2 count the deploy timer in milliseconds
the models came back with the counter moving, but every troop sat in its
deploy pose: DeployTime is 1000 and it shares a table with HitSpeed 1100
and 1500, so it is milliseconds, not ticks. moving the counter by one a
tick stretched a one second deploy across a thousand ticks - most of the
match. it now moves a tick's worth at a time, so deploying takes the
twenty ticks it should.
2026-08-23 16:43:30 +03:00
..
auth-service stop minting a new account on every login 2026-08-23 08:54:43 +03:00
game-service count a spawned character up to its deploy time 2026-08-23 16:40:47 +03:00
gateway answer the client when it asks for the sector state 2026-08-23 14:32:20 +03:00
logic count the deploy timer in milliseconds 2026-08-23 16:43:30 +03:00
logic-derive move all crates into crates/, glob members 2026-08-23 08:15:45 +03:00
scroll-server supervised mode: run the services as child processes 2026-08-23 09:46:59 +03:00
service-rpc answer the client when it asks for the sector state 2026-08-23 14:32:20 +03:00
storage fix chest shop prices and gate the free chest 2026-08-23 09:02:49 +03:00
titan take the checksum from before the closing checkpoint 2026-08-23 15:04:51 +03:00
titan-derive build and send the battle sector state 2026-08-23 10:24:20 +03:00