the models came back with the counter moving, but every troop sat in its deploy pose: DeployTime is 1000 and it shares a table with HitSpeed 1100 and 1500, so it is milliseconds, not ticks. moving the counter by one a tick stretched a one second deploy across a thousand ticks - most of the match. it now moves a tick's worth at a time, so deploying takes the twenty ticks it should. |
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|---|---|---|
| .. | ||
| auth-service | ||
| game-service | ||
| gateway | ||
| logic | ||
| logic-derive | ||
| scroll-server | ||
| service-rpc | ||
| storage | ||
| titan | ||
| titan-derive | ||