yuanshen/Yuanshen.Proto/SceneGadgetInfo.proto
wisedev fc2ac1050f First working version of the server
KCP gameserver with packet dispatch, scene streaming, combat, gacha and the
shop, plus a small HTTP server for the login flow and the wish history page.

Game data under assets is pulled out of the client instead of being typed by
hand. The excel tables come from the packed bin container and the spawn points
from the compiled scene scripts.
2026-09-04 02:10:50 +03:00

43 lines
1.1 KiB
Protocol Buffer

syntax = "proto3";
option csharp_namespace = "Yuanshen.Protocol";
import "GadgetBornType.proto";
import "GadgetClientParam.proto";
import "GadgetPlayInfo.proto";
import "Item.proto";
import "PlatformInfo.proto";
message SceneGadgetInfo {
uint32 gadgetId = 1;
uint32 groupId = 2;
uint32 configId = 3;
uint32 ownerEntityId = 4;
GadgetBornType bornType = 5;
uint32 gadgetState = 6;
uint32 gadgetType = 7;
bool isShowCutscene = 8;
uint32 authorityPeerId = 9;
bool isEnableInteract = 10;
uint32 interactId = 11;
Item trifleItem = 12;
uint32 gatherGadget = 13;
uint32 worktop = 14;
GadgetClientParam clientGadget = 15;
uint32 weather = 17;
uint32 abilityGadget = 18;
uint32 statueGadget = 19;
uint32 bossChest = 20;
uint32 blossomChest = 41;
uint32 mpPlayReward = 42;
uint32 generalReward = 43;
uint32 offeringInfo = 44;
uint32 foundationInfo = 45;
uint32 markFlag = 21;
uint32 propOwnerEntityId = 22;
PlatformInfo platform = 23;
repeated uint32 interactUidList = 24;
uint32 draftId = 25;
uint32 gadgetTalkState = 26;
GadgetPlayInfo playInfo = 100;
}