yuanshen/Yuanshen.Proto/DoGachaRsp.proto
wisedev fc2ac1050f First working version of the server
KCP gameserver with packet dispatch, scene streaming, combat, gacha and the
shop, plus a small HTTP server for the login flow and the wish history page.

Game data under assets is pulled out of the client instead of being typed by
hand. The excel tables come from the packed bin container and the spawn points
from the compiled scene scripts.
2026-09-04 02:10:50 +03:00

20 lines
445 B
Protocol Buffer

syntax = "proto3";
option csharp_namespace = "Yuanshen.Protocol";
import "GachaItem.proto";
message DoGachaRsp {
int32 retcode = 1;
uint32 gachaType = 2;
uint32 gachaTimes = 3;
uint32 gachaScheduleId = 4;
repeated GachaItem gachaItemList = 5;
uint32 newGachaRandom = 6;
uint32 costItemId = 7;
uint32 costItemNum = 8;
uint32 tenCostItemId = 9;
uint32 tenCostItemNum = 10;
uint32 leftGachaTimes = 11;
uint32 gachaTimesLimit = 12;
}