KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
13 lines
303 B
Protocol Buffer
13 lines
303 B
Protocol Buffer
syntax = "proto3";
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option csharp_namespace = "Yuanshen.Protocol";
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message AbilityInvokeEntryHead {
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uint32 instancedAbilityId = 1;
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uint32 instancedModifierId = 2;
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int32 localId = 3;
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int32 modifierConfigLocalId = 4;
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uint32 targetId = 5;
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bool isServerbuffModifier = 6;
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uint32 serverBuffUid = 7;
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}
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