KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
13 lines
391 B
C#
13 lines
391 B
C#
namespace Yuanshen.Kcp
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{
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internal sealed class DefaultArrayPoolBufferAllocator : IKcpBufferPool
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{
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public static DefaultArrayPoolBufferAllocator Default { get; } = new DefaultArrayPoolBufferAllocator();
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public KcpRentedBuffer Rent(KcpBufferPoolRentOptions options)
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{
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return KcpRentedBuffer.FromSharedArrayPool(options.Size);
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}
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}
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}
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