KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
15 lines
579 B
C#
15 lines
579 B
C#
using System.Text.Json.Serialization;
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using Yuanshen.Common.Data.Excel.Attributes;
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namespace Yuanshen.Common.Data.Excel;
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[Excel(ExcelType.ReliquaryAffix, "ReliquaryAffixExcelConfigData.json")]
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public sealed class ReliquaryAffixExcel : ExcelItem
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{
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[JsonPropertyName("id")] public uint Id { get; set; }
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[JsonPropertyName("depotId")] public uint DepotId { get; set; }
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[JsonPropertyName("propType")] public string PropType { get; set; } = string.Empty;
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[JsonPropertyName("propValue")] public float PropValue { get; set; }
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public override uint ExcelId => Id;
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}
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