yuanshen/Yuanshen.Proto/ReliquaryPromoteRsp.proto
wisedev fc2ac1050f First working version of the server
KCP gameserver with packet dispatch, scene streaming, combat, gacha and the
shop, plus a small HTTP server for the login flow and the wish history page.

Game data under assets is pulled out of the client instead of being typed by
hand. The excel tables come from the packed bin container and the spawn points
from the compiled scene scripts.
2026-09-04 02:10:50 +03:00

12 lines
291 B
Protocol Buffer

syntax = "proto3";
option csharp_namespace = "Yuanshen.Protocol";
message ReliquaryPromoteRsp {
int32 retcode = 1;
uint64 targetReliquaryGuid = 2;
uint32 oldPromoteLevel = 3;
uint32 curPromoteLevel = 4;
repeated uint32 oldAppendPropList = 5;
repeated uint32 curAppendPropList = 6;
}