KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
29 lines
754 B
Protocol Buffer
29 lines
754 B
Protocol Buffer
syntax = "proto3";
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option csharp_namespace = "Yuanshen.Protocol";
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import "ResVersionConfig.proto";
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message RegionInfo {
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string ip = 1;
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int32 port = 2;
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string payCallbackUrl = 3;
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string areaType = 7;
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string resourceUrl = 8;
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string dataUrl = 9;
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string feedbackUrl = 10;
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string bulletinUrl = 11;
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string version = 12;
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int32 clientDataVersion = 14;
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int32 clientSilenceDataVersion = 18;
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string clientDataMd5 = 19;
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string clientSilenceDataMd5 = 20;
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ResVersionConfig config = 22;
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bytes secretKey = 23;
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string communityUrl = 24;
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string clientVersionSuffix = 26;
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string clientSilenceVersionSuffix = 27;
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string accountUrl = 31;
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string cdkeyUrl = 32;
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string privacyUrl = 33;
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}
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