KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
12 lines
225 B
Protocol Buffer
12 lines
225 B
Protocol Buffer
syntax = "proto3";
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option csharp_namespace = "Yuanshen.Protocol";
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message GetAuthkeyRsp {
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int32 retcode = 1;
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string authkey = 2;
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string authAppid = 3;
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uint32 signType = 4;
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uint32 authkeyVer = 5;
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string gameBiz = 6;
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}
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