KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
29 lines
731 B
Protocol Buffer
29 lines
731 B
Protocol Buffer
syntax = "proto3";
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option csharp_namespace = "Yuanshen.Protocol";
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import "GachaUpInfo.proto";
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message GachaInfo {
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uint32 gachaType = 1;
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uint32 scheduleId = 2;
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uint32 beginTime = 3;
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uint32 endTime = 4;
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uint32 costItemId = 5;
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uint32 costItemNum = 6;
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string gachaPrefabPath = 7;
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string gachaProbUrl = 8;
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string gachaRecordUrl = 9;
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string gachaPreviewPrefabPath = 10;
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uint32 tenCostItemId = 11;
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uint32 tenCostItemNum = 12;
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uint32 leftGachaTimes = 13;
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uint32 gachaTimesLimit = 14;
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uint32 gachaSortId = 15;
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string gachaProbUrlOversea = 16;
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string gachaRecordUrlOversea = 17;
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repeated GachaUpInfo gachaUpInfoList = 18;
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string gachaTitlePath = 19;
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repeated uint32 mainNameId = 20;
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repeated uint32 subNameId = 21;
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}
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