KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
17 lines
434 B
Protocol Buffer
17 lines
434 B
Protocol Buffer
syntax = "proto3";
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option csharp_namespace = "Yuanshen.Protocol";
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import "AbilitySyncStateInfo.proto";
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import "ServerBuff.proto";
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message AvatarEnterSceneInfo {
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uint64 avatarGuid = 1;
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uint32 avatarEntityId = 2;
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AbilitySyncStateInfo avatarAbilityInfo = 3;
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repeated uint32 buffIdList = 4;
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uint64 weaponGuid = 5;
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uint32 weaponEntityId = 6;
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AbilitySyncStateInfo weaponAbilityInfo = 7;
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repeated ServerBuff serverBuffList = 8;
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}
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