KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
16 lines
362 B
Protocol Buffer
16 lines
362 B
Protocol Buffer
syntax = "proto3";
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option csharp_namespace = "Yuanshen.Protocol";
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import "MassivePropSyncInfo.proto";
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message AbilityMixinRecoverInfo {
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oneof source {
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uint32 instancedAbilityId = 1;
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uint32 instancedModifierId = 2;
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}
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uint32 localId = 3;
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repeated uint32 dataList = 4;
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bool isServerbuffModifier = 5;
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repeated MassivePropSyncInfo massivePropList = 6;
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}
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