KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
14 lines
362 B
C#
14 lines
362 B
C#
namespace Yuanshen.Common.Data.Excel.Attributes;
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
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public sealed class ExcelAttribute : Attribute
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{
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public ExcelType Type { get; }
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public string AssetName { get; }
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public ExcelAttribute(ExcelType type, string assetName)
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{
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Type = type;
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AssetName = assetName;
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}
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}
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