yuanshen/Yuanshen.Proto/SocialDetail.proto
wisedev 61cc2055cf First working version of the server
KCP gameserver with packet dispatch, scene streaming, combat, gacha and the
shop, plus a small HTTP server for the login flow and the wish history page.

Game data under assets is pulled out of the client instead of being typed by
hand. The excel tables come from the packed bin container and the spawn points
from the compiled scene scripts.
2026-09-04 02:06:53 +03:00

34 lines
862 B
Protocol Buffer

syntax = "proto3";
option csharp_namespace = "Yuanshen.Protocol";
import "Birthday.proto";
import "FriendEnterHomeOption.proto";
import "HeadImage.proto";
import "SocialShowAvatarInfo.proto";
message SocialDetail {
uint32 uid = 1;
string nickname = 2;
uint32 level = 3;
string signature = 5;
Birthday birthday = 6;
uint32 worldLevel = 7;
uint32 unk1 = 9;
//FriendOnlineState onlineState = 10;
//bool isMpModeAvailable = 10;
bool isFriend = 11;
uint32 unk3 = 12;
uint32 lastActiveTime = 13;
uint32 nameCardId = 14;
bool isInBlacklist = 15;
bool isChatNoDisturb = 16;
string remarkName = 17;
uint32 finishAchievementNum = 18;
uint32 towerFloorIndex = 19;
uint32 towerLevelIndex = 20;
bool isShowAvatar = 21;
repeated SocialShowAvatarInfo showAvatarInfoList = 22;
FriendEnterHomeOption friendEnterHomeOption = 23;
HeadImage avatar = 25;
}