yuanshen/Yuanshen.Proto/PlayerEnterSceneNotify.proto
wisedev 61cc2055cf First working version of the server
KCP gameserver with packet dispatch, scene streaming, combat, gacha and the
shop, plus a small HTTP server for the login flow and the wish history page.

Game data under assets is pulled out of the client instead of being typed by
hand. The excel tables come from the packed bin container and the spawn points
from the compiled scene scripts.
2026-09-04 02:06:53 +03:00

25 lines
547 B
Protocol Buffer

syntax = "proto3";
option csharp_namespace = "Yuanshen.Protocol";
import "EnterType.proto";
import "Vector.proto";
message PlayerEnterSceneNotify {
uint32 sceneId = 1;
Vector pos = 2;
uint64 sceneBeginTime = 3;
EnterType type = 4;
uint32 targetUid = 6;
uint32 prevSceneId = 9;
Vector prevPos = 10;
uint32 dungeonId = 11;
uint32 worldLevel = 12;
uint32 enterSceneToken = 13;
bool isFirstLoginEnterScene = 14;
repeated uint32 sceneTagIdList = 15;
bool isSkipUi = 16;
uint32 enterReason = 17;
uint32 unk1 = 18;
string unk2 = 19;
}