yuanshen/Yuanshen.Proto/PlatformInfo.proto
wisedev 61cc2055cf First working version of the server
KCP gameserver with packet dispatch, scene streaming, combat, gacha and the
shop, plus a small HTTP server for the login flow and the wish history page.

Game data under assets is pulled out of the client instead of being typed by
hand. The excel tables come from the packed bin container and the spawn points
from the compiled scene scripts.
2026-09-04 02:06:53 +03:00

25 lines
569 B
Protocol Buffer

syntax = "proto3";
option csharp_namespace = "Yuanshen.Protocol";
import "MathQuaternion.proto";
import "MovingPlatformType.proto";
import "Route.proto";
import "Vector.proto";
message PlatformInfo {
uint32 routeId = 1;
int32 startIndex = 2;
uint32 startRouteTime = 3;
uint32 startSceneTime = 4;
Vector startPos = 7;
bool isStarted = 8;
MathQuaternion startRot = 9;
uint32 stopSceneTime = 10;
Vector posOffset = 11;
MathQuaternion rotOffset = 12;
MovingPlatformType movingPlatformType = 13;
bool isActive = 14;
Route route = 15;
uint32 pointId = 16;
}