KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
18 lines
554 B
CMake
18 lines
554 B
CMake
cmake_minimum_required(VERSION 3.20)
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project(YuanshenPatch LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_library(version SHARED src/dllmain.cpp src/exports.h)
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set_target_properties(version PROPERTIES
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OUTPUT_NAME "version"
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PREFIX ""
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/dist"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/dist")
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if(MSVC)
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target_compile_options(version PRIVATE /utf-8 /O2 /MT /EHsc)
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set_property(TARGET version PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded")
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endif()
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