yuanshen/Yuanshen.Kcp/KcpRawChannelOptions.cs
wisedev 61cc2055cf First working version of the server
KCP gameserver with packet dispatch, scene streaming, combat, gacha and the
shop, plus a small HTTP server for the login flow and the wish history page.

Game data under assets is pulled out of the client instead of being typed by
hand. The excel tables come from the packed bin container and the spawn points
from the compiled scene scripts.
2026-09-04 02:06:53 +03:00

33 lines
1.2 KiB
C#

namespace Yuanshen.Kcp
{
/// <summary>
/// Options used to control the behaviors of <see cref="KcpRawChannelOptions"/>.
/// </summary>
public sealed class KcpRawChannelOptions
{
/// <summary>
/// The buffer pool to rent buffer from.
/// </summary>
public IKcpBufferPool BufferPool { get; set; }
/// <summary>
/// The maximum packet size that can be transmitted over the underlying transport.
/// </summary>
public int Mtu { get; set; } = 1400;
/// <summary>
/// The number of packets in the receive queue.
/// </summary>
public int ReceiveQueueSize { get; set; } = 32;
/// <summary>
/// The number of bytes to reserve at the start of buffer passed into the underlying transport. The transport should fill this reserved space.
/// </summary>
public int PreBufferSize { get; set; }
/// <summary>
/// The number of bytes to reserve at the end of buffer passed into the underlying transport. The transport should fill this reserved space.
/// </summary>
public int PostBufferSize { get; set; }
}
}