yuanshen/Yuanshen.Kcp/KcpConversationUpdateNotification.cs
wisedev 61cc2055cf First working version of the server
KCP gameserver with packet dispatch, scene streaming, combat, gacha and the
shop, plus a small HTTP server for the login flow and the wish history page.

Game data under assets is pulled out of the client instead of being typed by
hand. The excel tables come from the packed bin container and the spawn points
from the compiled scene scripts.
2026-09-04 02:06:53 +03:00

30 lines
1,005 B
C#

namespace Yuanshen.Kcp
{
internal readonly struct KcpConversationUpdateNotification : IDisposable
{
private readonly IKcpConversationUpdateNotificationSource _source;
private readonly bool _skipTimerNotification;
public ReadOnlyMemory<byte> Packet => _source?.Packet ?? default;
public bool TimerNotification => !_skipTimerNotification;
public KcpConversationUpdateNotification(IKcpConversationUpdateNotificationSource source, bool skipTimerNotification)
{
_source = source;
_skipTimerNotification = skipTimerNotification;
}
public KcpConversationUpdateNotification WithTimerNotification(bool timerNotification)
{
return new KcpConversationUpdateNotification(_source, !_skipTimerNotification | timerNotification);
}
public void Dispose()
{
if (_source is not null)
{
_source.Release();
}
}
}
}