KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
17 lines
798 B
C#
17 lines
798 B
C#
using System.Text.Json.Serialization;
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using Yuanshen.Common.Data.Excel.Attributes;
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namespace Yuanshen.Common.Data.Excel;
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[Excel(ExcelType.AvatarSkillDepot, "AvatarSkillDepotExcelConfigData.json")]
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public sealed class AvatarSkillDepotExcel : ExcelItem
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{
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[JsonPropertyName("id")] public uint Id { get; set; }
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[JsonPropertyName("energySkill")] public uint EnergySkill { get; set; }
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[JsonPropertyName("skills")] public List<uint> Skills { get; set; } = new();
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[JsonPropertyName("subSkills")] public List<uint> SubSkills { get; set; } = new();
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[JsonPropertyName("talents")] public List<uint> Talents { get; set; } = new();
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[JsonPropertyName("inherentProudSkillOpens")] public List<uint> InherentProudSkillOpens { get; set; } = new();
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public override uint ExcelId => Id;
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}
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