yuanshen/Yuanshen.Proto/SceneAvatarInfo.proto
wisedev fc2ac1050f First working version of the server
KCP gameserver with packet dispatch, scene streaming, combat, gacha and the
shop, plus a small HTTP server for the login flow and the wish history page.

Game data under assets is pulled out of the client instead of being typed by
hand. The excel tables come from the packed bin container and the spawn points
from the compiled scene scripts.
2026-09-04 02:10:50 +03:00

28 lines
779 B
Protocol Buffer

syntax = "proto3";
option csharp_namespace = "Yuanshen.Protocol";
import "SceneReliquaryInfo.proto";
import "SceneWeaponInfo.proto";
import "ServerBuff.proto";
message SceneAvatarInfo {
uint32 playerId = 1;
uint32 avatarId = 2;
uint64 guid = 3;
uint32 peerId = 4;
repeated uint32 equipIdList = 5;
uint32 skillDepotId = 6;
repeated uint32 talentIdList = 7;
SceneWeaponInfo weapon = 8;
repeated SceneReliquaryInfo reliquaryList = 9;
uint32 coreProudSkillLevel = 11;
repeated uint32 inherentProudSkillList = 12;
map<uint32, uint32> skillLevelMap = 13;
map<uint32, uint32> proudSkillExtraLevelMap = 14;
repeated ServerBuff serverBuffList = 15;
repeated uint32 teamResonanceList = 16;
uint32 wearingFlycloakId = 17;
uint32 bornTime = 18;
uint32 costumeId = 19;
}