KCP gameserver with packet dispatch, scene streaming, combat, gacha and the shop, plus a small HTTP server for the login flow and the wish history page. Game data under assets is pulled out of the client instead of being typed by hand. The excel tables come from the packed bin container and the spawn points from the compiled scene scripts.
16 lines
471 B
Protocol Buffer
16 lines
471 B
Protocol Buffer
syntax = "proto3";
|
|
|
|
option csharp_namespace = "Yuanshen.Protocol";
|
|
|
|
message GetScenePointRsp {
|
|
int32 retcode = 1;
|
|
uint32 sceneId = 2;
|
|
repeated uint32 unlockedPointList = 3;
|
|
uint32 belongUid = 4;
|
|
repeated uint32 unlockAreaList = 5;
|
|
repeated uint32 lockedPointList = 6;
|
|
repeated uint32 toBeExploreDungeonEntryList = 7;
|
|
repeated uint32 notExploredDungeonEntryList = 8;
|
|
repeated uint32 groupUnlimitPointList = 9;
|
|
repeated uint32 notInteractDungeonEntryList = 10;
|
|
}
|