yuanshen/Yuanshen.Proto/AbilityAppliedModifier.proto
wisedev fc2ac1050f First working version of the server
KCP gameserver with packet dispatch, scene streaming, combat, gacha and the
shop, plus a small HTTP server for the login flow and the wish history page.

Game data under assets is pulled out of the client instead of being typed by
hand. The excel tables come from the packed bin container and the spawn points
from the compiled scene scripts.
2026-09-04 02:10:50 +03:00

23 lines
663 B
Protocol Buffer

syntax = "proto3";
option csharp_namespace = "Yuanshen.Protocol";
import "AbilityAttachedModifier.proto";
import "AbilityString.proto";
import "ModifierDurability.proto";
message AbilityAppliedModifier {
int32 modifierLocalId = 1;
uint32 parentAbilityEntityId = 2;
AbilityString parentAbilityName = 3;
AbilityString parentAbilityOverride = 4;
uint32 instancedAbilityId = 5;
uint32 instancedModifierId = 6;
float existDuration = 7;
AbilityAttachedModifier attachedInstancedModifier = 8;
uint32 applyEntityId = 9;
bool isAttachedParentAbility = 10;
ModifierDurability modifierDurability = 11;
uint32 sbuffUid = 12;
bool isServerbuffModifier = 13;
}