Use the named retcode and reason constants
Half the handlers were still answering with a bare 0 or -1 even though the whole retcode table is generated. Values on the wire are unchanged, they just read properly now. Same for the item hint reasons. ActionReasonType is a generated enum and we were redeclaring six of its members as private consts in four different files.
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10 changed files with 20 additions and 26 deletions
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@ -111,7 +111,7 @@ internal sealed class AccountController : ControllerBase
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return Response(CmdType.PlayerLoginRsp, new PlayerLoginRsp
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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GameBiz = "hk4e_global"
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});
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}
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@ -17,14 +17,14 @@ internal sealed class AvatarController : ControllerBase
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SetUpAvatarTeamReq req = Packet!.DecodeBody<SetUpAvatarTeamReq>();
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if (req.AvatarTeamGuidList.Count == 0)
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return Response(CmdType.SetUpAvatarTeamRsp, new SetUpAvatarTeamRsp { Retcode = -1 });
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return Response(CmdType.SetUpAvatarTeamRsp, new SetUpAvatarTeamRsp { Retcode = Retcode.RET_FAIL });
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await sceneManager.SetupTeamAsync(req.TeamId, req.AvatarTeamGuidList, req.CurAvatarGuid);
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await persistence.SaveAsync();
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SetUpAvatarTeamRsp rsp = new()
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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TeamId = req.TeamId,
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CurAvatarGuid = player.CurrentAvatarGuid
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};
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@ -43,7 +43,7 @@ internal sealed class AvatarController : ControllerBase
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return Response(CmdType.ChangeAvatarRsp, new ChangeAvatarRsp
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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CurrGuid = req.Guid,
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SkillId = req.SkillId
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});
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@ -102,7 +102,7 @@ internal sealed class AvatarController : ControllerBase
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return Response(CmdType.WearEquipRsp, new WearEquipRsp
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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AvatarGuid = req.AvatarGuid,
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EquipGuid = req.EquipGuid
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});
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@ -25,7 +25,7 @@ internal sealed class ChatController : ControllerBase
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await ReplyAsync(session, req.ChannelId, player.Uid, text);
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}
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return Response(CmdType.PlayerChatRsp, new PlayerChatRsp { Retcode = 0 });
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return Response(CmdType.PlayerChatRsp, new PlayerChatRsp { Retcode = Retcode.RET_SUCC });
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}
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private static async ValueTask ReplyAsync(NetSession session, uint channelId, uint uid, string text)
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@ -13,8 +13,6 @@ namespace Yuanshen.Gameserver.Controllers;
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internal sealed class GadgetController : ControllerBase
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{
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private const uint ChestOpenedState = 102;
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private const uint ActionReasonOpenChest = 39;
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private const uint ActionReasonGather = 11;
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private const uint MoraItemId = 202;
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private const uint PrimogemItemId = 201;
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@ -55,7 +53,7 @@ internal sealed class GadgetController : ControllerBase
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await scene.SetGadgetStateAsync(gadget, ChestOpenedState, false);
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Dictionary<uint, uint> rolled = drops.Roll(gadget.Node.DropId, Random);
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await GrantAsync(session, player, drops, excel, gadget, rolled, ActionReasonOpenChest);
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await GrantAsync(session, player, drops, excel, gadget, rolled, (uint)ActionReasonType.ActionReasonOpenChest);
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await persistence.SaveAsync();
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@ -89,7 +87,7 @@ internal sealed class GadgetController : ControllerBase
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if (rolled.Count == 0 && gadget.Node.GatherItemId != 0)
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rolled[gadget.Node.GatherItemId] = 1;
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await GrantAsync(session, player, drops, excel, gadget, rolled, ActionReasonGather);
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await GrantAsync(session, player, drops, excel, gadget, rolled, (uint)ActionReasonType.ActionReasonGather);
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await scene.DespawnGadgetAsync(gadget, VisionType.VisionGatherEscape);
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await persistence.SaveAsync();
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@ -25,7 +25,7 @@ internal sealed class GmTalkController : ControllerBase
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return Response(CmdType.GmTalkRsp, new GmTalkRsp
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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Msg = message,
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Retmsg = string.Join('\n', reply)
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});
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@ -29,7 +29,7 @@ internal sealed class MiscController : ControllerBase
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GetScenePointRsp rsp = new()
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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SceneId = req.SceneId,
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BelongUid = player.Uid
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};
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@ -50,7 +50,7 @@ internal sealed class MiscController : ControllerBase
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GetSceneAreaRsp rsp = new()
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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SceneId = req.SceneId
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};
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@ -64,7 +64,7 @@ internal sealed class MiscController : ControllerBase
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public ValueTask<IResult> OnGetPlayerSocialDetailReq(Player player)
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=> ValueTask.FromResult(Response(CmdType.GetPlayerSocialDetailRsp, new GetPlayerSocialDetailRsp
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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DetailData = new SocialDetail
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{
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Uid = player.Uid,
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@ -77,7 +77,7 @@ internal sealed class MiscController : ControllerBase
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[NetCommand(CmdType.GetPlayerBlacklistReq)]
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public ValueTask<IResult> OnGetPlayerBlacklistReq()
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=> ValueTask.FromResult(Response(CmdType.GetPlayerBlacklistRsp, new GetPlayerBlacklistRsp { Retcode = 0 }));
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=> ValueTask.FromResult(Response(CmdType.GetPlayerBlacklistRsp, new GetPlayerBlacklistRsp { Retcode = Retcode.RET_SUCC }));
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[NetCommand(CmdType.SceneTransToPointReq)]
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public async ValueTask<IResult> OnSceneTransToPointReq(NetSession session, GameState state, Player player, ScenePointTable points, ILogger<MiscController> logger)
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@ -105,7 +105,7 @@ internal sealed class MiscController : ControllerBase
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return Response(CmdType.SceneTransToPointRsp, new SceneTransToPointRsp
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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SceneId = req.SceneId,
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PointId = req.PointId
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});
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@ -115,7 +115,7 @@ internal sealed class MiscController : ControllerBase
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public ValueTask<IResult> OnMarkMapReq()
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{
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MarkMapReq req = Packet!.DecodeBody<MarkMapReq>();
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MarkMapRsp rsp = new() { Retcode = 0 };
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MarkMapRsp rsp = new() { Retcode = Retcode.RET_SUCC };
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if (req.Mark is not null)
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rsp.MarkList.Add(req.Mark);
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@ -12,7 +12,6 @@ namespace Yuanshen.Gameserver.Controllers;
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[NetController]
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internal sealed class ShopController : ControllerBase
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{
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private const uint ActionReasonShop = 4;
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[NetCommand(CmdType.GetShopmallDataReq)]
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public ValueTask<IResult> OnGetShopmallDataReq(ExcelTableCollection excel)
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@ -106,7 +105,7 @@ internal sealed class ShopController : ControllerBase
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await session.NotifyAsync(CmdType.StoreItemChangeNotify, store);
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await session.NotifyAsync(CmdType.PlayerPropNotify, player.BuildCurrencyProps());
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ItemAddHintNotify hint = new() { Reason = ActionReasonShop };
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ItemAddHintNotify hint = new() { Reason = (uint)ActionReasonType.ActionReasonShop };
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hint.ItemList.Add(new ItemHint { ItemId = goods.ItemId, Count = gained, IsNew = false });
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await session.NotifyAsync(CmdType.ItemAddHintNotify, hint);
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@ -9,8 +9,6 @@ internal sealed class CombatManager
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{
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private const uint FightPropCurHp = 1010;
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private const uint FightPropMaxHp = 2000;
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private const uint ActionReasonMonsterDie = 37;
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private const uint ActionReasonMonsterEnvAnimal = 8;
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private const uint MoraItemId = 202;
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private const uint PrimogemItemId = 201;
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@ -104,7 +102,7 @@ internal sealed class CombatManager
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StoreItemChangeNotify store = new() { StoreType = StoreType.StorePack };
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ItemAddHintNotify hint = new()
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{
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Reason = monster.IsWildlife ? ActionReasonMonsterEnvAnimal : ActionReasonMonsterDie,
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Reason = monster.IsWildlife ? (uint)ActionReasonType.ActionReasonMonsterEnvAnimal : (uint)ActionReasonType.ActionReasonMonsterDie,
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Position = monster.Pos,
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IsPositionValid = true
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};
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@ -10,7 +10,6 @@ internal sealed class GmCommandService
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{
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private const int TeamSize = 4;
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private const uint MoraItemId = 202;
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private const uint ActionReasonTrifle = 3;
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private const uint MaxConstellation = 6;
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private readonly Player _player;
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@ -419,7 +418,7 @@ internal sealed class GmCommandService
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await _session.NotifyAsync(CmdType.StoreItemChangeNotify, notify);
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ItemAddHintNotify hint = new() { Reason = ActionReasonTrifle };
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ItemAddHintNotify hint = new() { Reason = (uint)ActionReasonType.ActionReasonTrifle };
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hint.ItemList.Add(new ItemHint { ItemId = itemId, Count = count, IsNew = false });
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await _session.NotifyAsync(CmdType.ItemAddHintNotify, hint);
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@ -19,7 +19,7 @@ public static class RegionHandler
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{
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QueryRegionListHttpRsp rsp = new()
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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EnableLoginPc = true,
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ClientCustomConfigEncrypted = ByteString.CopyFromUtf8(CLIENT_CUSTOM_CONFIG),
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Servers =
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@ -41,7 +41,7 @@ public static class RegionHandler
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{
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QueryCurrRegionHttpRsp rsp = new()
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{
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Retcode = 0,
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Retcode = Retcode.RET_SUCC,
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RegionInfo = new RegionInfo
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{
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Ip = GATESERVER_IP,
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