the models came back last run, washed out, and the card art went white with them: BattleScreen::startResourceLoading walks the battle's objects to decide what to load, and an opening state holding only two towers left it nothing to load. art needs the objects in the first state; the model needs them to arrive after the screen exists. both, not either. so everything ships up front for the art, and everything except the two summoners is renumbered once the client speaks, which makes it new to LogicGameObjectManager::decode and gets it through addGameObject with its art already in memory. the summoners stay put because the hud holds them raw at [SpellButton+0x1d0]. mana spending from the last commit is confirmed working in the log. |
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| src | ||
| Cargo.toml | ||