audit finding #3 (deck), after verifying the RNG stream is not involved: addSpellsInRandomOrder shuffles the INITIAL order with a separate Mersenne Twister, but the server is authoritative (ships the deck in the snapshot; the client decodes it, never reshuffles), and the in-match cycle is fully deterministic. so no RNG matching is needed. play: the command's slot is the DECK index (LogicDoSpellCommand::execute maps it to a hand slot via getSpellIndex, rejecting if it is not in hand). play_from_hand finds the hand slot holding that index, moves the card to the used pile and empties the slot - useSpellFromHand. spawn is untouched; it already reads the card by the deck index. draw: cycle_summoner_decks decrements spell_cooldown each tick and, when it hits 0 with an empty hand slot, slides the front of the draw pile in (refilling draw from used IN ORDER when it empties) and resets the timer to NEXT_SPELL_COOLDOWN_MILLISECONDS (2000 / _BOOST / _OVERTIME). field_240 (reshuffle) just counts down and stays 0 in normal play. harness: playing hand slot 0 empties it and banks the card in used; ticking past the cooldown refills the slot with a different card.
571 lines
19 KiB
Rust
571 lines
19 KiB
Rust
use std::path::Path;
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use std::sync::Arc;
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use game_service::battle::BattleBuilder;
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use game_service::battle_session::MAX_CATCH_UP_TICKS;
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use logic::battle::{LogicVector2, BATTLE_TICKS_PER_SECOND};
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use logic::data::{table, LogicDataRef, LogicDataTables};
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use logic::model::LogicClientAvatar;
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use titan::LogicLong;
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fn assets() -> std::path::PathBuf {
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Path::new(env!("CARGO_MANIFEST_DIR")).join("../../assets")
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}
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fn avatar(low: i32) -> LogicClientAvatar {
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let account = LogicLong::new(0, low);
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LogicClientAvatar {
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avatar_id: account,
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account_id: account,
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home_id: account,
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name_change_state: -1,
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..LogicClientAvatar::default()
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}
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}
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#[test]
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fn a_troop_walks_at_the_enemy_towers_and_stops_in_range() {
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let root = assets();
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let tables = LogicDataTables::load_from_dir(&root).expect("tables");
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LogicDataTables::install(Arc::new(tables));
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let builder = BattleBuilder::new(&root);
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let mut mode = builder
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.build(
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LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
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LogicDataRef::None,
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LogicDataRef::by_name(table::ARENAS, "Arena_T"),
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vec![avatar(5), avatar(0)],
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[None, None],
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1,
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)
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.expect("battle");
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let towers: Vec<(i32, (i32, i32))> = mode
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.battle
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.objects
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.objects
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.iter()
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.map(|entry| (entry.owner_index(), entry.position()))
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.collect();
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println!("towers: {towers:?}");
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let spell = LogicDataRef::spell("Knight");
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let entries = builder.summon(&spell, LogicVector2::new(9000, 20000), 0, 0, 100);
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assert!(!entries.is_empty(), "the knight spell summons nothing");
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let id = entries[0].global_id;
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for entry in entries {
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mode.battle.objects.push(entry);
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}
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let mut last = None;
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for tick in 0..(30 * BATTLE_TICKS_PER_SECOND) {
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mode.battle.tick(tick);
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let here = mode
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.battle
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.objects
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.objects
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.iter()
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.find(|entry| entry.global_id == id)
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.map(|entry| entry.position());
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if here.is_some() {
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last = here;
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}
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if tick % 40 == 0 {
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println!("t={tick:4} pos={here:?}");
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}
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for entry in mode.battle.objects.objects.iter() {
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let (x, y) = entry.position();
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assert!(
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(0..=18000).contains(&x) && (0..=33000).contains(&y),
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"t={tick}: an object left the arena at ({x}, {y})"
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);
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}
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}
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let end = last.expect("the knight never existed");
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println!("last seen at {end:?}");
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let tower = (14500, 25500);
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let reach = ((end.0 - tower.0) as f64).hypot((end.1 - tower.1) as f64);
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println!("distance to the near enemy tower: {reach:.0}");
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assert!(
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reach < 2500.0,
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"the knight never reached the enemy tower, stopped {reach:.0} away at {end:?}"
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);
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}
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#[test]
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fn the_bot_deploys_in_front_of_its_own_towers() {
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let root = assets();
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if let Ok(tables) = LogicDataTables::load_from_dir(&root) {
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LogicDataTables::install(Arc::new(tables));
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}
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let builder = BattleBuilder::new(&root);
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let mut deck = logic::model::LogicSpellDeck::default();
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for (slot, name) in ["Knight", "Cannon", "GoblinHut", "Giant"].iter().enumerate() {
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deck.slots[slot] = Some(logic::model::LogicSpell {
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data: LogicDataRef::spell(name),
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..logic::model::LogicSpell::default()
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});
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}
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let mode = builder
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.build(
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LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
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LogicDataRef::None,
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LogicDataRef::by_name(table::ARENAS, "Arena_T"),
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vec![avatar(5), avatar(0)],
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[Some(deck.clone()), Some(deck.clone())],
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7,
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)
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.expect("battle");
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let mut session = game_service::battle_session::BattleSession::new(mode, Vec::new());
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let mut plays = 0;
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for tick in 0..(180 * BATTLE_TICKS_PER_SECOND) {
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if tick % 20 == 0 {
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if let Some((card, at, instance)) = session.bot_play() {
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let entries = builder.summon(&card, at, 1, 0, instance);
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let entries_debug = entries.clone();
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session.reserve_instances(entries.len());
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for entry in entries {
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session.push(entry);
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}
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assert!(
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(17000..25000).contains(&at.y) && (at.x == 3500 || at.x == 14500),
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"the bot deployed at {:?}, which is not in front of one of its towers",
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(at.x, at.y)
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);
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plays += 1;
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if plays <= 8 {
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println!(
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"bot played {:?} at {:?}, {} entries, speeds {:?}",
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card,
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(at.x, at.y),
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entries_debug.len(),
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entries_debug.iter().map(|e| e.stats().speed).collect::<Vec<_>>()
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);
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}
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}
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}
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session.advance_to(tick);
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for (side, leader) in session.mode().battle.leaders.iter().enumerate() {
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let alive = session
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.mode()
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.battle
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.objects
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.objects
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.iter()
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.any(|entry| entry.global_id == *leader);
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assert!(
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alive,
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"t={tick}: side {side}'s leader {leader:?} is no longer in the battle"
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);
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}
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if session.is_finished() || session.towers_standing().0 == 0 {
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println!("battle over at t={tick} after {plays} bot plays");
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break;
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}
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for entry in session.mode().battle.objects.objects.iter() {
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let (x, y) = entry.position();
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if !((500..=17500).contains(&x) && (1000..=31000).contains(&y)) {
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println!(
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"t={tick}: object owner={} speed={} alive={} at ({x}, {y})",
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entry.owner_index(),
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entry.stats().speed,
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entry.is_alive()
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);
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for other in session.mode().battle.objects.objects.iter() {
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println!(
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" owner={} speed={} alive={} at {:?}",
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other.owner_index(),
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other.stats().speed,
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other.is_alive(),
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other.position()
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);
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}
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panic!("a troop walked out of the arena");
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}
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}
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}
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assert!(plays > 0, "the bot never played a card");
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}
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#[test]
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fn a_bot_troop_walks_at_the_player_towers() {
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let root = assets();
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if let Ok(tables) = LogicDataTables::load_from_dir(&root) {
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LogicDataTables::install(Arc::new(tables));
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}
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let builder = BattleBuilder::new(&root);
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let mut mode = builder
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.build(
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LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
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LogicDataRef::None,
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LogicDataRef::by_name(table::ARENAS, "Arena_T"),
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vec![avatar(5), avatar(0)],
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[None, None],
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1,
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)
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.expect("battle");
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let entries = builder.summon(
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&LogicDataRef::spell("Knight"),
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LogicVector2::new(14500, 23500),
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1,
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0,
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200,
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);
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let id = entries[0].global_id;
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for entry in entries {
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mode.battle.objects.push(entry);
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}
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let mut last = None;
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for tick in 0..(20 * BATTLE_TICKS_PER_SECOND) {
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mode.battle.tick(tick);
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let here = mode
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.battle
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.objects
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.objects
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.iter()
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.find(|e| e.global_id == id)
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.map(|e| e.position());
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if here.is_some() {
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last = here;
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}
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if tick % 40 == 0 {
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println!("t={tick:4} bot troop at {here:?}");
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}
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}
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let end = last.expect("the bot troop never existed");
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println!("bot troop finished at {end:?}");
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assert!(
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end.1 < 23500,
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"the bot troop walked away from the player towers to {end:?}"
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);
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}
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#[test]
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fn both_leaders_resolve_to_a_summoner() {
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let root = assets();
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if let Ok(tables) = LogicDataTables::load_from_dir(&root) {
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LogicDataTables::install(Arc::new(tables));
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}
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let builder = BattleBuilder::new(&root);
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let mode = builder
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.build(
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LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
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LogicDataRef::None,
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LogicDataRef::by_name(table::ARENAS, "Arena_T"),
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vec![avatar(5), avatar(0)],
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[None, None],
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1,
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)
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.expect("battle");
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println!("leaders: {:?}", mode.battle.leaders);
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for (side, leader) in mode.battle.leaders.iter().enumerate() {
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assert!(
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!leader.is_none(),
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"side {side} has no leader; LogicBattle::resetSimulatedManaTimers reads both \
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without checking for null and takes the client down with it"
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);
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let found = mode
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.battle
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.objects
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.objects
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.iter()
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.find(|entry| entry.global_id == *leader);
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assert!(
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found.is_some(),
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"side {side}'s leader {leader:?} matches no object in the battle"
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);
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}
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}
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#[test]
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fn a_finished_battle_stops_ticking() {
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let root = assets();
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if let Ok(tables) = LogicDataTables::load_from_dir(&root) {
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LogicDataTables::install(Arc::new(tables));
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}
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let builder = BattleBuilder::new(&root);
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let mode = builder
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.build(
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LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
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LogicDataRef::None,
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LogicDataRef::by_name(table::ARENAS, "Arena_T"),
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vec![avatar(5), avatar(0)],
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[None, None],
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1,
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)
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.expect("battle");
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let mut session = game_service::battle_session::BattleSession::new(mode, Vec::new());
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for _ in 0..400 {
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session.advance_to(session.tick() + MAX_CATCH_UP_TICKS);
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}
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assert!(session.is_finished(), "the battle never reached its end");
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let settled = session.tick();
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session.advance_to(settled + 10_000);
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assert_eq!(
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session.tick(),
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settled,
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"a finished battle carried on ticking"
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);
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}
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#[test]
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fn a_dormant_king_clears_its_combat_bit_and_towers_do_not() {
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let root = assets();
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if let Ok(t) = LogicDataTables::load_from_dir(&root) {
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LogicDataTables::install(Arc::new(t));
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}
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let builder = BattleBuilder::new(&root);
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let mut mode = builder
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.build(
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LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
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LogicDataRef::None,
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LogicDataRef::by_name(table::ARENAS, "Arena_T"),
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vec![avatar(5), avatar(0)],
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[None, None],
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1,
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)
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.expect("battle");
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for tick in 1..80 {
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mode.battle.tick(tick);
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}
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let mut kings = 0;
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let mut princesses = 0;
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for entry in mode.battle.objects.objects.iter() {
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let mask = entry.body.base().component_mask;
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match &entry.body {
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logic::battle::LogicObjectBody::Summoner(_) => {
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assert_eq!(mask, 12, "a dormant king should clear its combat bit");
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kings += 1;
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}
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logic::battle::LogicObjectBody::Character(_) => {
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assert_eq!(mask, 13, "a princess tower keeps its combat bit");
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princesses += 1;
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}
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}
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}
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assert_eq!(kings, 2);
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assert_eq!(princesses, 4);
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let a = mode.calculate_checksum().unwrap();
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mode.time.tick = 200;
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mode.battle.tick(200);
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let b = mode.calculate_checksum().unwrap();
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mode.time.tick = 200;
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let c = mode.calculate_checksum().unwrap();
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assert_eq!(b, c, "hashing the same idle state twice must agree");
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let _ = a;
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}
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#[test]
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fn a_deployed_troop_counts_down_and_holds_still_until_ready() {
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let root = assets();
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if let Ok(t) = LogicDataTables::load_from_dir(&root) {
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LogicDataTables::install(Arc::new(t));
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}
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let builder = BattleBuilder::new(&root);
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let mut mode = builder
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.build(
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LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
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LogicDataRef::None,
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LogicDataRef::by_name(table::ARENAS, "Arena_T"),
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vec![avatar(5), avatar(0)],
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[None, None],
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1,
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)
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.expect("battle");
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let entries = builder.summon(
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&LogicDataRef::spell("Knight"),
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LogicVector2::new(9000, 20000),
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0,
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0,
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100,
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);
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let id = entries[0].global_id;
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let deploy = entries[0]
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.data
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.data()
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.map(|r| r.int("DeployTime"))
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.unwrap_or(0);
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assert!(deploy >= 1, "the knight has a deploy time");
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let spawn_pos = entries[0].position();
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for entry in entries {
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mode.battle.objects.push(entry);
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}
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let timer_of = |mode: &logic::battle::LogicGameMode| {
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mode.battle
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.objects
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.objects
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.iter()
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.find(|e| e.global_id == id)
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.and_then(|e| match &e.body {
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logic::battle::LogicObjectBody::Character(c) => Some(c.deploy_timer),
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_ => None,
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})
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};
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mode.battle.tick(1);
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assert_eq!(timer_of(&mode), Some(deploy - 50), "deploy timer counts down");
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let here = mode
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.battle
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|
.objects
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.objects
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.iter()
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.find(|e| e.global_id == id)
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.unwrap()
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.position();
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assert_eq!(here, spawn_pos, "a deploying troop holds still");
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for tick in 2..(deploy / 50 + 40) {
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mode.battle.tick(tick);
|
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}
|
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assert_eq!(timer_of(&mode), Some(0), "deploy finished");
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let moved = mode
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|
.battle
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|
.objects
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|
.objects
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.iter()
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.find(|e| e.global_id == id)
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.unwrap()
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.position();
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assert_ne!(moved, spawn_pos, "a deployed troop moves");
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}
|
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#[test]
|
|
fn a_troop_in_range_damages_the_tower_with_the_client_hit_model() {
|
|
let root = assets();
|
|
if let Ok(t) = LogicDataTables::load_from_dir(&root) {
|
|
LogicDataTables::install(Arc::new(t));
|
|
}
|
|
let builder = BattleBuilder::new(&root);
|
|
let mut mode = builder
|
|
.build(
|
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LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
|
|
LogicDataRef::None,
|
|
LogicDataRef::by_name(table::ARENAS, "Arena_T"),
|
|
vec![avatar(5), avatar(0)],
|
|
[None, None],
|
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1,
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|
)
|
|
.expect("battle");
|
|
let (tower_id, tower_pos, start_hp) = mode
|
|
.battle
|
|
.objects
|
|
.objects
|
|
.iter()
|
|
.find_map(|e| match &e.body {
|
|
logic::battle::LogicObjectBody::Character(_) if e.owner_index() == 1 => {
|
|
let hp = e
|
|
.components
|
|
.get(2)
|
|
.and_then(|c| c.as_ref())
|
|
.and_then(|c| match c {
|
|
logic::battle::LogicComponent::Hitpoint(h) => Some(h.hitpoints),
|
|
_ => None,
|
|
})?;
|
|
Some((e.global_id, e.position(), hp))
|
|
}
|
|
_ => None,
|
|
})
|
|
.expect("an enemy princess tower");
|
|
let entries = builder.summon(
|
|
&LogicDataRef::spell("Knight"),
|
|
LogicVector2::new(tower_pos.0, tower_pos.1 - 800),
|
|
0,
|
|
0,
|
|
100,
|
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);
|
|
for entry in entries {
|
|
mode.battle.objects.push(entry);
|
|
}
|
|
for tick in 1..200 {
|
|
mode.battle.tick(tick);
|
|
}
|
|
let hp = mode
|
|
.battle
|
|
.objects
|
|
.objects
|
|
.iter()
|
|
.find(|e| e.global_id == tower_id)
|
|
.and_then(|e| e.components.get(2))
|
|
.and_then(|c| c.as_ref())
|
|
.and_then(|c| match c {
|
|
logic::battle::LogicComponent::Hitpoint(h) => Some(h.hitpoints),
|
|
_ => None,
|
|
})
|
|
.expect("tower still present");
|
|
assert!(hp < start_hp, "the knight's attacks should reduce tower hp ({hp} !< {start_hp})");
|
|
}
|
|
#[test]
|
|
fn the_session_emits_a_heartbeat_every_turn() {
|
|
let root = assets();
|
|
if let Ok(t) = LogicDataTables::load_from_dir(&root) {
|
|
LogicDataTables::install(Arc::new(t));
|
|
}
|
|
let builder = BattleBuilder::new(&root);
|
|
let mode = builder
|
|
.build(
|
|
LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
|
|
LogicDataRef::None,
|
|
LogicDataRef::by_name(table::ARENAS, "Arena_T"),
|
|
vec![avatar(5), avatar(0)],
|
|
[None, None],
|
|
1,
|
|
)
|
|
.expect("battle");
|
|
let mut session = game_service::battle_session::BattleSession::new(mode, Vec::new());
|
|
session.advance_to(25);
|
|
let out = session.take_outbound();
|
|
let heartbeats: Vec<&service_rpc::WireMessage> = out
|
|
.iter()
|
|
.filter(|m| m.message_type == 21902)
|
|
.collect();
|
|
assert_eq!(heartbeats.len(), 2, "expected a heartbeat at ticks 10 and 20");
|
|
let mut reader = titan::ByteStreamReader::new(&heartbeats[0].payload);
|
|
let turn = reader.read_vint().unwrap();
|
|
let checksum = reader.read_vint().unwrap();
|
|
assert_eq!(turn, 1);
|
|
assert_eq!(Some(checksum), session.checksum_at(10));
|
|
}
|
|
#[test]
|
|
fn playing_a_card_cycles_the_summoner_hand() {
|
|
let root = assets();
|
|
if let Ok(t) = LogicDataTables::load_from_dir(&root) {
|
|
LogicDataTables::install(Arc::new(t));
|
|
}
|
|
let mut deck = logic::model::LogicSpellDeck::default();
|
|
let names = [
|
|
"Knight", "Archers", "Goblins", "Giant", "Fireball", "Arrows", "Minions", "Musketeer",
|
|
];
|
|
for (slot, name) in names.iter().enumerate().take(deck.slots.len()) {
|
|
deck.slots[slot] = Some(logic::model::LogicSpell {
|
|
data: LogicDataRef::spell(name),
|
|
..logic::model::LogicSpell::default()
|
|
});
|
|
}
|
|
let builder = BattleBuilder::new(&root);
|
|
let mode = builder
|
|
.build(
|
|
LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
|
|
LogicDataRef::None,
|
|
LogicDataRef::by_name(table::ARENAS, "Arena_T"),
|
|
vec![avatar(5), avatar(0)],
|
|
[Some(deck.clone()), Some(deck.clone())],
|
|
7,
|
|
)
|
|
.expect("battle");
|
|
let mut session = game_service::battle_session::BattleSession::new(mode, Vec::new());
|
|
let hand_of = |session: &game_service::battle_session::BattleSession| {
|
|
session
|
|
.mode()
|
|
.battle
|
|
.objects
|
|
.objects
|
|
.iter()
|
|
.find_map(|e| match &e.body {
|
|
logic::battle::LogicObjectBody::Summoner(s) if e.owner_index() == 0 => {
|
|
s.deck.as_ref().map(|d| (d.hand, d.used_pile.clone(), d.spell_cooldown))
|
|
}
|
|
_ => None,
|
|
})
|
|
.expect("player summoner with a deck")
|
|
};
|
|
let (hand0, used0, _) = hand_of(&session);
|
|
let filled = deck.filled_slot_count();
|
|
assert!(filled >= 5, "need a draw pile for this test");
|
|
let played = hand0[0];
|
|
assert!(played >= 0, "hand slot 0 holds a card");
|
|
session.play_from_hand(0, played);
|
|
let (hand1, used1, _) = hand_of(&session);
|
|
assert_eq!(hand1[0], -1, "the played slot is now empty");
|
|
assert!(used1.contains(&played), "the card went to the used pile");
|
|
assert_eq!(used1.len(), used0.len() + 1);
|
|
for _ in 0..6 {
|
|
session.advance_to(session.tick() + MAX_CATCH_UP_TICKS);
|
|
}
|
|
let (hand2, _, _) = hand_of(&session);
|
|
assert_ne!(hand2[0], -1, "the slot refilled from the draw pile");
|
|
assert_ne!(hand2[0], played, "with a different card than the one played");
|
|
}
|