scroll.server/crates/game-service
WiseDev d6cfc81c71 play spawns on the tick the command names
commands carry tick_when_given and execute_tick, so a spawn no longer
lands the moment its turn message arrives. it is queued and released on
its own tick while advance_to steps the battle one tick at a time, which
is what makes the simulation reproducible from the command stream rather
than from when packets happened to arrive.

the per-tick object update goes in this loop next.
2026-08-23 12:30:46 +03:00
..
src play spawns on the tick the command names 2026-08-23 12:30:46 +03:00
Cargo.toml move players and accounts into postgres 2026-08-23 08:40:13 +03:00