units stood still all battle. a unit only moved if it had a combat target, and targets are only found inside SightRange - six thousand units for a knight - while the enemy tower sits twenty thousand away. so nothing ever walked, nothing was ever hit, no tower fell, crowns stayed at nothing and the battle could only end on the clock. a unit with no target now walks at the nearest enemy building, which is the default target the client falls back to. once the tower comes inside sight the ordinary search picks it up and the attack timer takes over. the battle turn log carries the standing tower count per side so damage is visible before it becomes a crown. |
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|---|---|---|
| .. | ||
| auth-service | ||
| game-service | ||
| gateway | ||
| logic | ||
| logic-derive | ||
| scroll-server | ||
| service-rpc | ||
| storage | ||
| titan | ||
| titan-derive | ||