537 only tells the client's ui to start searching, the handshake after it was missing: server sends 24106 StopHomeLogic, client answers 14105, server sends 21903. that last step now builds the same snapshot the npc mission does, using npcs row 0 as the opponent. battle type stays 1 so it runs on the client's offline path. a real pvp battle is type 0 and needs the udp sector channel, which does not exist here. 14107 CancelMatchmake now answers 24125 instead of being ignored. |
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| .. | ||
| bin | ||
| backend.rs | ||
| config.rs | ||
| lib.rs | ||
| main.rs | ||
| message_manager.rs | ||
| session.rs | ||