scroll.server/crates
WiseDev a8dcd683b2 resume the home logic when the player comes back
BattleScreen::createBattleEndHUD takes a null result message and builds
the end screen from the local battle, then BattleScreen::sendGoHomeMessage
fires - so in this mode the client decides the battle is over and asks to
go home on its own. we now clear the stopped flag on that request instead
of leaving the session wedged until the next login.

battle turns are logged with their tick, checksum and command types while
the flag is up, so the traffic at the end of a battle is visible.
2026-08-23 11:56:04 +03:00
..
auth-service stop minting a new account on every login 2026-08-23 08:54:43 +03:00
game-service resume the home logic when the player comes back 2026-08-23 11:56:04 +03:00
gateway refill the hand, and decode SendBattleEventMessage 2026-08-23 11:47:25 +03:00
logic decode the two battle commands 2026-08-23 11:51:17 +03:00
logic-derive move all crates into crates/, glob members 2026-08-23 08:15:45 +03:00
scroll-server supervised mode: run the services as child processes 2026-08-23 09:46:59 +03:00
service-rpc matchmake against a bot instead of searching forever 2026-08-23 10:28:28 +03:00
storage fix chest shop prices and gate the free chest 2026-08-23 09:02:49 +03:00
titan build and send the battle sector state 2026-08-23 10:24:20 +03:00
titan-derive build and send the battle sector state 2026-08-23 10:24:20 +03:00