scroll.server/crates
WiseDev a585b0c18d resolve the deploy birth tick and stop wedging the client's own commands
- a card lands one tick after its command fires, since the client
  hashes after LogicTime::increaseTick, not before
- answer RequestSectorState immediately except in the two ticks after
  a firing tick, where a full update would teleport the client past
  the command it just queued - the old blanket refusal left every
  card the player tapped silently deleted while it held
- carry both pending commands and queued deploys in the same delivery
  ledger so the quiet window covers what the player actually paid for
- add the regression tests for the birth tick and the deferred answer
2026-08-28 16:27:16 +03:00
..
auth-service stop minting a new account on every login 2026-08-23 08:54:43 +03:00
game-service resolve the deploy birth tick and stop wedging the client's own commands 2026-08-28 16:27:16 +03:00
gateway resolve the deploy birth tick and stop wedging the client's own commands 2026-08-28 16:27:16 +03:00
logic converge combat timers, projectile references, pending damage, and the spawn ring 2026-08-28 16:27:07 +03:00
logic-derive move all crates into crates/, glob members 2026-08-23 08:15:45 +03:00
scroll-server supervised mode: run the services as child processes 2026-08-23 09:46:59 +03:00
service-rpc grant achievement progress and roll exp into levels 2026-08-24 09:15:22 +03:00
storage fix chest shop prices and gate the free chest 2026-08-23 09:02:49 +03:00
titan converge combat timers, projectile references, pending damage, and the spawn ring 2026-08-28 16:27:07 +03:00
titan-derive build and send the battle sector state 2026-08-23 10:24:20 +03:00