scroll.server/crates
WiseDev 9f1f9a7cef read the sector command fields the way round they are sent
the checksum goes out first and the tick second: setClientChecksum writes
[+0x50] and setClientTick writes [+0x54], and encode writes [+0x50]
before [+0x54]. we had them the other way about, which is why the log
showed a tick full of noise and a checksum climbing by forty-one a
message - the tick was being read as the checksum.
2026-08-23 14:05:43 +03:00
..
auth-service stop minting a new account on every login 2026-08-23 08:54:43 +03:00
game-service keep the path instead of finding it again every tick 2026-08-23 14:03:26 +03:00
gateway switch the battle to type 0 and drive it from the server 2026-08-23 13:51:01 +03:00
logic read the sector command fields the way round they are sent 2026-08-23 14:05:43 +03:00
logic-derive move all crates into crates/, glob members 2026-08-23 08:15:45 +03:00
scroll-server supervised mode: run the services as child processes 2026-08-23 09:46:59 +03:00
service-rpc switch the battle to type 0 and drive it from the server 2026-08-23 13:51:01 +03:00
storage fix chest shop prices and gate the free chest 2026-08-23 09:02:49 +03:00
titan compare the server checksum against the client's 2026-08-23 13:44:51 +03:00
titan-derive build and send the battle sector state 2026-08-23 10:24:20 +03:00