LogicGameMode::encode reads its return value out of getCheckSum() and only then writes it: v15 = ChecksumEncoder::getCheckSum(a2); (...vptr+88)(a2, v15); // the checkpoint vint return v15; we were reading ours after that write, so the closing checkpoint was folded into the number we compared. the two could never match, whatever the simulation did - which is why tick 41 disagreed with six untouched towers on the field. write() now hands back the value it wrote, the way encode() does. |
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| .. | ||
| auth-service | ||
| game-service | ||
| gateway | ||
| logic | ||
| logic-derive | ||
| scroll-server | ||
| service-rpc | ||
| storage | ||
| titan | ||
| titan-derive | ||