537 only tells the client's ui to start searching, the handshake after it was missing: server sends 24106 StopHomeLogic, client answers 14105, server sends 21903. that last step now builds the same snapshot the npc mission does, using npcs row 0 as the opponent. battle type stays 1 so it runs on the client's offline path. a real pvp battle is type 0 and needs the udp sector channel, which does not exist here. 14107 CancelMatchmake now answers 24125 instead of being ignored. |
||
|---|---|---|
| .. | ||
| auth-service | ||
| game-service | ||
| gateway | ||
| logic | ||
| logic-derive | ||
| scroll-server | ||
| service-rpc | ||
| storage | ||
| titan | ||
| titan-derive | ||