use titan::Payload; use crate::battle::logic_game_object_ref::LogicGameObjectRef; use crate::data::LogicDataRef; #[derive(Debug, Default, Clone, PartialEq, Eq, Payload)] pub struct LogicTutorialManager { pub tutorial: LogicDataRef, #[codec(vint)] pub countdown: i32, pub target: LogicGameObjectRef, }