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2 commits

Author SHA1 Message Date
WiseDev
633a0c8d7a shorten the test names and assert messages 2026-08-28 23:54:30 +03:00
WiseDev
07f0ee5427 converge combat timers, projectile references, pending damage, and the spawn ring
- replay the shooter's combat update a second time when it launches a
  projectile, matching the client's own component-pass re-entry
- carry the shooter's damage effect on every projectile and null a
  shot's target/source when either leaves the board
- derive pending physical damage from the shots actually in flight
  instead of an incremental total, so it can never go negative
- split the spawn ring's two angle registers so three- and five-unit
  cards land where the client puts them
- attribute a combat target left at NONE to the exact site that did it,
  gated to report each object once
- number and annotate every checksum field so a client-reported
  mismatch resolves straight to a name
2026-08-28 16:27:07 +03:00