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2 commits

Author SHA1 Message Date
WiseDev
633a0c8d7a shorten the test names and assert messages 2026-08-28 23:54:30 +03:00
WiseDev
a585b0c18d resolve the deploy birth tick and stop wedging the client's own commands
- a card lands one tick after its command fires, since the client
  hashes after LogicTime::increaseTick, not before
- answer RequestSectorState immediately except in the two ticks after
  a firing tick, where a full update would teleport the client past
  the command it just queued - the old blanket refusal left every
  card the player tapped silently deleted while it held
- carry both pending commands and queued deploys in the same delivery
  ledger so the quiet window covers what the player actually paid for
- add the regression tests for the birth tick and the deferred answer
2026-08-28 16:27:16 +03:00