never take a leader off the board
the client crashed in LogicBattle::resetSimulatedManaTimers again, and
this time it was ours: remove_dead was dropping a king tower once it
fell, while battle.leaders still pointed at it. that function reads both
leaders straight out of the battle and calls a virtual on each without a
null check, so the next state to arrive killed the client.
the client's own rule is one line:
LogicCharacter::shouldDestruct() { if (this[209]) return 0; ... }
isLeader, never destructs. remove_dead now keeps them the same way, and
the harness watches every tick of a full match for a leader that has
gone missing - it caught this one at tick 693.
This commit is contained in:
parent
f5a8c39ab2
commit
14786cbc92
2 changed files with 54 additions and 2 deletions
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@ -122,6 +122,19 @@ fn the_bot_deploys_in_front_of_its_own_towers() {
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}
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}
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session.advance_to(tick);
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for (side, leader) in session.mode().battle.leaders.iter().enumerate() {
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let alive = session
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.mode()
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.battle
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.objects
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.objects
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.iter()
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.any(|entry| entry.global_id == *leader);
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assert!(
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alive,
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"t={tick}: side {side}'s leader {leader:?} is no longer in the battle"
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);
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}
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if session.is_finished() || session.towers_standing().0 == 0 {
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println!("battle over at t={tick} after {plays} bot plays");
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break;
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@ -205,3 +218,39 @@ fn a_bot_troop_walks_at_the_player_towers() {
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"the bot troop walked away from the player towers to {end:?}"
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);
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}
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#[test]
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fn both_leaders_resolve_to_a_summoner() {
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let root = assets();
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if let Ok(tables) = LogicDataTables::load_from_dir(&root) {
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LogicDataTables::install(Arc::new(tables));
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}
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let builder = BattleBuilder::new(&root);
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let mode = builder
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.build(
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LogicDataRef::by_name(table::LOCATIONS, "PvP_goblin"),
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LogicDataRef::None,
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LogicDataRef::by_name(table::ARENAS, "Arena_T"),
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vec![avatar(5), avatar(0)],
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[None, None],
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1,
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)
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.expect("battle");
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println!("leaders: {:?}", mode.battle.leaders);
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for (side, leader) in mode.battle.leaders.iter().enumerate() {
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assert!(
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!leader.is_none(),
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"side {side} has no leader; LogicBattle::resetSimulatedManaTimers reads both \
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without checking for null and takes the client down with it"
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);
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let found = mode
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.battle
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.objects
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.objects
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.iter()
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.find(|entry| entry.global_id == *leader);
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assert!(
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found.is_some(),
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"side {side}'s leader {leader:?} matches no object in the battle"
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);
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}
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}
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@ -514,17 +514,20 @@ impl LogicBattle {
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}
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}
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fn remove_dead(&mut self) {
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let leaders = self.leaders;
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let dead: Vec<crate::battle::logic_game_object_ref::LogicGameObjectRef> = self
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.objects
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.objects
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.iter()
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.filter(|entry| !entry.is_alive())
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.filter(|entry| !entry.is_alive() && !leaders.contains(&entry.global_id))
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.map(|entry| entry.global_id)
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.collect();
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if dead.is_empty() {
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return;
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}
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self.objects.objects.retain(LogicGameObjectEntry::is_alive);
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self.objects
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.objects
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.retain(|entry| entry.is_alive() || leaders.contains(&entry.global_id));
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for towers in self.leader_towers.iter_mut() {
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towers.retain(|tower| !dead.contains(tower));
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}
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