grant achievement progress and roll exp into levels

two separate breakages behind "no achievement, no level up", both
checked against the client in IDA.

level up: LogicClientAvatar::xpGainHelper adds a gain to exp_points -
which is progress WITHIN the level, not a running total - then rolls it
into levels: while exp_points >= ExpToNextLevel(level) it subtracts that
threshold and increments the level, calling levelUp for the deck slots
and diamond reward. our add_exp only grew exp_points, so the bar filled
past full and the level never moved. it now rolls over the same way,
against the exp_levels table.

achievement: the client only offers a claim when progress >= ActionCount
(LogicClientAvatar::isAchievementCompleted reads commodity 2), and the
claim command re-reads that same commodity - and build_avatar populated
none of it, so every claim came back "not completed". build_avatar now
serves real progress: findcard from the count of distinct cards owned,
reacharena from the arena reached. donate / jointeam / watchtv need
social features we do not have and stay at zero.

tests cover both and fail without the fixes: 25 exp reaches level 2 with
5 carried, and a completed findcard tier claims once, grants exp, and is
rejected the second time.
This commit is contained in:
WiseDev 2026-08-24 09:15:22 +03:00
parent dfdcc3072a
commit 0451fcdf43
6 changed files with 158 additions and 9 deletions

View file

@ -5,6 +5,9 @@ use logic::model::{
use titan::LogicLong;
use logic::data::RESOURCE_GOLD;
use logic::{table, LogicDataRef};
use logic::data::LogicDataTables;
use logic::commands::COMMODITY_ACHIEVEMENT_PROGRESS;
use std::sync::Arc;
use crate::catalog::GOLD_RESOURCE_FALLBACK_INSTANCE;
use crate::store::{OwnedCard, PlayerProfile, StoredChest};
pub const COMMODITY_RESOURCES: usize = 0;
@ -110,6 +113,42 @@ fn gold_resource(profile: &PlayerProfile) -> LogicDataRef {
}
LogicDataRef::of(table::RESOURCES, GOLD_RESOURCE_FALLBACK_INSTANCE)
}
fn achievement_progress(profile: &PlayerProfile) -> Vec<LogicDataSlot> {
let tables = LogicDataTables::instance();
let Some(achievements) = tables.table(table::ACHIEVEMENTS) else {
return Vec::new();
};
let distinct_cards = {
let mut seen: Vec<titan::GlobalId> = Vec::new();
for card in profile.deck.iter().chain(profile.collection.iter()) {
if let Some(id) = card.card.global_id() {
if !seen.contains(&id) {
seen.push(id);
}
}
}
seen.len() as i32
};
let arenas_reached = profile.arena.instance_id().unwrap_or(0) + 1;
let mut slots = Vec::new();
for index in 0..achievements.count() {
let Some(row) = achievements.get_at(index) else {
continue;
};
let progress = match row.string("Action") {
"findcard" => distinct_cards,
"reacharena" => arenas_reached,
_ => 0,
};
if progress > 0 {
slots.push(LogicDataSlot::new(
LogicDataRef::Resolved(Arc::clone(row)),
progress,
));
}
}
slots
}
pub fn build_avatar(profile: &PlayerProfile) -> LogicClientAvatar {
let account = LogicLong::new(profile.account.high, profile.account.low);
let mut commodities = LogicCommodityStore::default();
@ -117,6 +156,7 @@ pub fn build_avatar(profile: &PlayerProfile) -> LogicClientAvatar {
COMMODITY_RESOURCES,
vec![LogicDataSlot::new(gold_resource(profile), profile.gold)],
);
commodities.set(COMMODITY_ACHIEVEMENT_PROGRESS, achievement_progress(profile));
LogicClientAvatar {
avatar_id: account,
account_id: account,

View file

@ -0,0 +1,79 @@
use std::path::Path;
use std::sync::Arc;
use game_service::home::build_avatar;
use logic::commands::COMMODITY_ACHIEVEMENT_PROGRESS;
use logic::{CommandOutcome, LogicClaimAchievementRewardCommand, LogicCommandHeader};
use logic::data::{table, LogicDataRef, LogicDataTables};
use logic::home::LogicHomeMode;
use logic::model::LogicClientHome;
fn tables() {
let root = Path::new(env!("CARGO_MANIFEST_DIR")).join("../../assets");
if let Ok(t) = LogicDataTables::load_from_dir(&root) {
LogicDataTables::install(Arc::new(t));
}
}
#[test]
fn adding_exp_rolls_over_into_levels() {
tables();
let mut home = LogicHomeMode::new(LogicClientHome::default(), Default::default(), 0);
home.avatar_mut().exp_level = 1;
home.avatar_mut().exp_points = 0;
home.add_exp(25);
assert_eq!(home.avatar().exp_level, 2, "25 exp should reach level 2");
assert_eq!(home.avatar().exp_points, 5, "5 exp should carry into level 2");
home.add_exp(50);
assert_eq!(home.avatar().exp_level, 3, "another 50 should reach level 3");
assert_eq!(home.avatar().exp_points, 5);
}
#[test]
fn a_completed_findcard_achievement_can_be_claimed() {
tables();
let tabs = LogicDataTables::instance();
let achievements = tabs.table(table::ACHIEVEMENTS).unwrap();
let (name, required) = (0..achievements.count())
.filter_map(|i| achievements.get_at(i))
.find(|row| row.string("Action") == "findcard")
.map(|row| (row.string("Name").to_owned(), row.int("ActionCount")))
.expect("a findcard achievement exists");
let root = Path::new(env!("CARGO_MANIFEST_DIR")).join("../../assets");
let catalog = game_service::Catalog::load(Some(&root));
let mut profile = game_service::store::PlayerProfile::starter(
service_rpc::AccountRef::new(0, 5),
&game_service::StarterProfile::default(),
&catalog,
);
profile.collection.clear();
profile.deck.clear();
let tabs2 = LogicDataTables::instance();
let cards = tabs2.table(table::CHARACTERS).unwrap();
for i in 0..(required.max(1) as usize) {
let row = cards.get_at(i % cards.count()).unwrap();
profile.collection.push(game_service::store::OwnedCard {
card: LogicDataRef::Resolved(Arc::clone(row)),
level_index: 0,
count: 1,
});
}
let avatar = build_avatar(&profile);
let progress = avatar
.commodities
.types
.get(COMMODITY_ACHIEVEMENT_PROGRESS)
.map(|slots| slots.iter().filter(|s| s.count >= required).count())
.unwrap_or(0);
assert!(progress > 0, "the served progress should complete a findcard tier");
let mut home = LogicHomeMode::new(LogicClientHome::default(), avatar, 0);
let before_level = home.avatar().exp_level;
let before_points = home.avatar().exp_points;
let command = LogicClaimAchievementRewardCommand {
achievement: LogicDataRef::by_name(table::ACHIEVEMENTS, &name),
header: LogicCommandHeader::default(),
};
let outcome = home.execute(&command);
assert_eq!(outcome, CommandOutcome::Applied, "the claim should be accepted");
assert!(
home.avatar().exp_points != before_points || home.avatar().exp_level != before_level,
"claiming should have granted exp"
);
assert!(matches!(home.execute(&command), CommandOutcome::Rejected(_)));
}

View file

@ -1,7 +1,7 @@
use crate::battle::logic_battle::LogicBattle;
use crate::battle::logic_battle::BATTLE_TICKS_PER_SECOND;
use crate::battle::logic_component::{LogicComponent, COMPONENT_COMBAT, COMPONENT_HITPOINT};
use crate::battle::logic_game_object::{LogicGameObjectEntry, LogicObjectBody};
use crate::battle::logic_battle::BATTLE_TICKS_PER_SECOND;
use crate::battle::logic_tilemap::SUBTILE_UNITS;
use crate::data::LogicDataRef;
pub const TICK_MILLISECONDS: i32 = 50;
@ -133,7 +133,10 @@ impl LogicGameObjectEntry {
}
}
pub fn movement(&self) -> Option<&crate::battle::logic_component::LogicMovementComponent> {
match self.components.get(crate::battle::logic_component::COMPONENT_MOVEMENT)? {
match self
.components
.get(crate::battle::logic_component::COMPONENT_MOVEMENT)?
{
Some(LogicComponent::Movement(component)) => Some(component),
_ => None,
}
@ -149,7 +152,9 @@ impl LogicGameObjectEntry {
_ => None,
}
}
pub fn combat_mut(&mut self) -> Option<&mut crate::battle::logic_component::LogicCombatComponent> {
pub fn combat_mut(
&mut self,
) -> Option<&mut crate::battle::logic_component::LogicCombatComponent> {
match self.components.get_mut(COMPONENT_COMBAT)? {
Some(LogicComponent::Combat(component)) => Some(component),
_ => None,
@ -376,7 +381,9 @@ impl LogicBattle {
if leg == 0 {
continue;
}
let step = (stats.speed as i64).min(straight - stand_off as i64).min(leg);
let step = (stats.speed as i64)
.min(straight - stand_off as i64)
.min(leg);
let base = self.objects.objects[index].body.base_mut();
base.position.x = from.0 + (dx * step / leg) as i32;
base.position.y = from.1 + (dy * step / leg) as i32;
@ -453,7 +460,8 @@ impl LogicBattle {
let mut shove = (push.0 / push.2 as i64, push.1 / push.2 as i64);
let allowance = (stats.speed / 2).max(1) as i64;
let travelled =
crate::logic_sqrt(distance_squared((0, 0), (shove.0 as i32, shove.1 as i32))) as i64;
crate::logic_sqrt(distance_squared((0, 0), (shove.0 as i32, shove.1 as i32)))
as i64;
if travelled > allowance {
shove.0 = shove.0 * allowance / travelled;
shove.1 = shove.1 * allowance / travelled;
@ -461,7 +469,12 @@ impl LogicBattle {
let (limit_x, limit_y) = self
.tilemap
.as_ref()
.map(|map| (map.width() * SUBTILE_UNITS - 1, map.height() * SUBTILE_UNITS - 1))
.map(|map| {
(
map.width() * SUBTILE_UNITS - 1,
map.height() * SUBTILE_UNITS - 1,
)
})
.unwrap_or((i32::MAX, i32::MAX));
let base = self.objects.objects[index].body.base_mut();
base.position.x = (base.position.x + shove.0 as i32).clamp(0, limit_x);

View file

@ -1,5 +1,5 @@
use crate::commands::{CommandOutcome, LogicCommand, LogicReward};
use crate::data::{LogicDataRef, LogicRarityData};
use crate::data::{table, LogicDataRef, LogicDataTables, LogicRarityData};
use crate::model::{
ChestSource, LogicChest, LogicClientAvatar, LogicClientHome, LogicDataSlot, LogicSpell,
LogicTimer, TICKS_PER_SECOND,
@ -141,6 +141,23 @@ impl LogicHomeMode {
}
pub fn add_exp(&mut self, amount: i32) {
self.avatar.exp_points = self.avatar.exp_points.saturating_add(amount);
let tables = LogicDataTables::instance();
let Some(levels) = tables.table(table::EXP_LEVELS) else {
return;
};
let max_level = levels.count() as i32;
while self.avatar.exp_level < max_level {
let index = (self.avatar.exp_level - 1).max(0) as usize;
let Some(row) = levels.get_at(index) else {
break;
};
let threshold = row.int("ExpToNextLevel");
if threshold < 1 || self.avatar.exp_points < threshold {
break;
}
self.avatar.exp_points -= threshold;
self.avatar.exp_level += 1;
}
}
pub fn add_free_diamonds(&mut self, amount: i32) {
self.avatar.diamonds = self.avatar.diamonds.saturating_add(amount);

View file

@ -18,7 +18,7 @@ impl AccountRef {
}
impl std::fmt::Display for AccountRef {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}-{}", self.high, self.low)
write!(f, "LogicLong({}-{})", self.high, self.low)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]

View file

@ -24,7 +24,7 @@ impl LogicLong {
}
impl fmt::Display for LogicLong {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}-{}", self.high, self.low)
write!(f, "LogicLong({}-{})", self.high, self.low)
}
}
impl From<i64> for LogicLong {